This is one of the “Sprawl” series that began with “Neuromancer”. Part of the interest in this cyberpunk dystopia is that we readers always almost know what’s going on – enough to grasp the plot, anyway – but the invented world continuously throws digital curveballs at us. It’s a 1980’s view of a virtual future, with cassettes and big hairdos concealing implanted jacks – and in this case, cyber-controlled hallucinations, a mega-corporation run by one man (dying of cancer but kept alive in a vat), “ice” (firewalls) that can kill, bio-computerized implants that allow a person to be programmed (or more accurately, possessed) from the Matrix, digital life (?) spontaneously generated that masquerades as voodoo deities, and above that, a bigger mega-corporation that only shows its face at the end. Weird, morally ambiguous, thoroughly thought out, and a little frightening in its implications, if not quite as startling as the original “Neuromancer” (though there are hints of that book – apparently the incidents recorded there happened sometime in the backstory of this book, and became legends). Anyway, it’s a fun ride.
A fast-paced ride through a prototypical cyberpunk dystopia as seen over the shoulder of a loser protagonist--who could ask for more?
A worthy successor to Neuromancer, this one is less brain-wracking to follow - presumably having successfully fought through book one's jarring style. MUST READ ALL THREE - AND IN ORDER!
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